Game Rules

Master the rules, dominate the map. Here's everything you need to know about Bonus Walk.

🎮

How to Play

  • Open the app and tap Start Walk to begin tracking your route on the map.
  • Walk any path through the real world — your trail is drawn in real time.
  • Return to your starting point to close the loop and score points for the area you walked.
  • Redeem your points for real gift cards.

Scoring

  • Points = area captured ÷ 100.
  • In beta, multipliers are disabled — everyone earns points equally based on loop area.

Your average speed during each loop determines the multiplier — see Speed Zones below.

👣

Steps Strategy

  • When you start a walk, you can choose Steps instead of Loops in the app.
  • 1 step = 1 point when you finish the round.
  • Tap Finish to end the round and submit your score.
🔘

Closing Loops

  • Return to within 15 meters of START to close the loop.
  • Your trail must not cross itself outside the 30 m amber dashed circle at START (crossings inside that zone are ignored).
  • Each loop must be at least 1 minute and 100 m² to count.
  • After closing a loop, you can start a new one from the same spot.
  • You can pause and start from a new starting point.
  • You need at least 4 GPS points to close a loop.
  • Map circles (Loops only): solid green 15 m = close the loop here; amber dashed 30 m = safe zone where self-crossings do not cost a life.

LIVES

  • You start with 3 lives (reset at midnight).
  • Crossing your own trail = 1 life lost (not counted inside the 30 m dashed circle at START).
  • Standing still for 5 minutes = 1 life lost — warning appears and phone vibrates at 4 min 30 sec.
  • Moving faster than 7 km/h for 15 seconds = 1 life lost.
  • Moving at 2 km/h or faster for 30 seconds without your step count increasing = 1 life lost (only after leaving the start circle, when your device reports steps).
  • Unrealistic GPS jump (>200m or >50 km/h) = 1 life lost ("Time travel detected").
  • Closing a loop under 1 minute or under 100 m² = 1 life lost.
  • Not leaving the start circle within 5 minutes = 1 life lost ("Turtle Mode").
  • When a life is lost, the path resets and the game pauses.
  • 1 life automatically restores every 30 minutes (for beta testing).
  • Compensation points are awarded when step data is available and the life loss reason is one of: idle, teleport, path crossing, speed, no steps detected, pause timeout, or stop trail. Formula: points = session steps / 10 (whole number, rounded down), where session steps are steps counted in the current game session (from Start).
  • No compensation for small loop or turtle mode.

Speed Zones

Speed Multiplier* Zone
Below 5.0 km/h🟢 Light green
5.0 – 5.4 km/h1.2×🟢 Green
5.5 – 5.9 km/h1.5×🔵 Teal
6.0 – 6.4 km/h1.9×🔵 Blue
6.5 – 7.0 km/h2.5×🟣 Purple
Above 7.0 km/hDanger🔴 Red

* Multipliers are disabled in beta — everyone earns points equally based on loop area.

Pause & Start

  • The game pauses when a life is lost — idle timeout, path crossing, teleport detection, speed violation, small loop, or movement without detected steps.
  • Tap Start to continue playing.
  • When you tap Start, your current GPS position becomes the new starting point.
  • Idle timer resets.
📍

GPS Tips & Known Limitations

  • GPS accuracy depends on your surroundings.
  • GPS does not work indoors or underground.
  • BonusWalk can track in the background, even when your screen is off or the phone is locked.
  • Your first GPS fix may take a moment.
  • Watch out for GPS drift.
  • Check your phone settings.
  • Battery drain is expected.
⚠️

Why a life can be lost

Each row is a link you can bookmark or share. In the app, tap "Why did I lose a life?" on the life-loss screen to open the matching explanation.

Reason What happened
Too slow (idle) After you leave the 15 m start circle, the game expects you to keep moving. If GPS speed stays at or below about 0.5 km/h for 5 minutes, you lose a life. A warning appears and the phone vibrates around 4 minutes 30 seconds.
Time travel (GPS jump) GPS showed a move that is not realistic on foot: either one jump of about 500 m or more, or two points in a row that imply more than 200 m apart or over 50 km/h. After some resumes, a short grace period may ignore the worst jumps.
Path crossed Your trail intersected an earlier part of the same path outside the 30 m dashed safe zone at START. Crossings inside that amber circle and trivial touches at corners are ignored; wide detours outside the zone matter.
Too fast After leaving the start circle, if GPS speed stays above 7 km/h continuously for 15 seconds, you lose a life. The timer resets when speed is 7 km/h or below. A short grace period after resume may apply.
No steps detected The phone reports steps, you are outside the start circle, and GPS shows movement at 2 km/h or faster for 30 seconds, but your step count did not increase. Often happens on a bike or scooter, or if the phone is not on your body.
Loop too small or too fast You returned inside the 15 m start circle to close a loop, but you were outside for less than 60 seconds and/or the enclosed area is under 100 m². The loop does not count and costs a life.
Turtle mode GPS locked and the start circle was placed, but you did not move more than 15 m from that start within 5 minutes (for example you forgot to stop the game).
Pause expired You used in-game pause and did not return to the pause circle and tap Resume before the pause countdown reached zero.
Stop trail You chose Stop trail in the app. That deliberately costs one life, moves your start to your current GPS position, and clears the current path.